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The battery-free Game Boy can be charged MILLIONS of times from the sun and at the touch of buttons

Battery-free Game Boy can be charged MILLIONS of times by drawing energy from the sun and pressing buttons

  • A game console gets energy from the sun and pressing buttons
  • Solar panels around the screen that collect small amounts of energy from the sun
  • Users can power the game console with a moderate amount of clicks
  • The system is experiencing power cuts of less than a second

A portable video game player that doesn’t run on batteries is a scientific innovation, along with a parent’s worst nightmare.

Scientists have developed a device similar to the iconic Nintendo Game Boy console that harvests energy from the sun and the user.

The player is designed with a capacitor, which is two medal plates inside that can be charged ‘millions of millions of times’.

The team has developed a way to extract small amounts of energy from the sun and press buttons held in the two medal plates.

There is also a system that allows the console to store energy while not in use, but researchers say the game sometimes loses power.

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A portable video game player that doesn't run on batteries is a scientific innovation, along with a parent's worst nightmare. Scientists have developed a device similar to the iconic Nintendo Game Boy console that harvests energy from the sun and the user

A portable video game player that doesn’t run on batteries is a scientific innovation, along with a parent’s worst nightmare. Scientists have developed a device similar to the iconic Nintendo Game Boy console that harvests energy from the sun and the user

The system was developed by researchers from Northwestern University and Delft University of Technology in the Netherlands.

Josiah Hester of Northwestern, who co-led the study, said, “It is the first battery-free interactive device to draw energy from user actions.”

“When you press a button, the device converts that energy into something that makes your gaming possible.”

The game console is similar to the size and shape of a Game Boy, but designed with a set of solar panels surrounding the screen to harvest energy from the sun.

Boy's console that gets energy from the sun and the user. The player is designed with a capacitor, which is two medal plates inside that can be charged 'millions of millions of times'. The team has developed a way to extract small amounts of energy from the sun and press buttons held in the two medal plates

Boy's console that gets energy from the sun and the user. The player is designed with a capacitor, which is two medal plates inside that can be charged 'millions of millions of times'. The team has developed a way to extract small amounts of energy from the sun and press buttons held in the two medal plates

Boy’s console that gets energy from the sun and the user. The player is designed with a capacitor, which is two medal plates inside that can be charged ‘millions of millions of times’. The team has developed a way to extract small amounts of energy from the sun and press buttons held in the two medal plates

And a second power source is generated by users pressing buttons on the front of the device.

Przemyslaw Pawelczak from Delft, who led the research together with Hester, said: ‘Sustainable gaming is becoming a reality and we have taken a big step in that direction – by getting rid of the battery completely.’

“With our platform we want to make a statement that it is possible to create a sustainable gaming system that brings pleasure and joy to the user.”

The team explains that the game console switches between pulling power from the sun and the user’s activities, but experiences occasional power loss.

However, they have implemented a system that allows energy to be stored when the device is not in use.

This eliminates the need to press ‘save’, as with traditional platforms, as the player can now continue playing from the exact point of the device losing full power – even when Mario is in the middle of the jump.

According to one team, on a not-so-cloudy day the device can be powered with a modest number of clicks, but will have less than a second of interruption every 10 seconds of gameplay.

There is also a system that allows the console to store energy while not in use, but researchers say the game sometimes loses power.

There is also a system that allows the console to store energy while not in use, but researchers say the game sometimes loses power.

There is also a system that allows the console to store energy while not in use, but researchers say the game sometimes loses power.

In addition to eliminating the need to spend money on batteries, researchers hope this system will pave the way for eco-friendly technologies.

“Our work is the antithesis of the Internet of Things, which contains many devices with batteries,” said Hester.

‘Those batteries eventually end up in the garbage. If not completely discharged, they can become dangerous. ‘

‘They are difficult to recycle. We want to build devices that are more durable and last for decades. ‘

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