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Lag is actually to blame for once as League Of Legends matches will replay

Riot Games’ esports division has issued a statement confirming a latency discrepancy between the Busan headquarters and the RNG team’s remote headquarters during the League of Legends Mid-Season Invitational competition.

“We discovered after day three that there was a discrepancy in latency being reported in game logs for all matches compared to what was being experienced at the Busan venue,” the press release said.

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Eso significa que los equipos que jugaban en Busan jugaban con un ping más alto, mientras que el equipo RNG, que compite de forma remota en China, jugaba con un ping más bajo. Debido a que esto puso a RNG en ventaja, RNG ahora tendrá que volver a jugar tres partidos. RNG ganó previamente tres de tres partidos, pero esos resultados ahora serán nulos.

RNG está compitiendo de forma remota en China este año debido a las restricciones de Covid en Shanghai. El entrenador en jefe de RNG, Ken Zhu (Zhu Kai), llevó a Weibo escribir una declaración muy larga comentando el asunto. “Mi primera reacción fue que no entendía [the decision]. During my 10-year career, I have never encountered a situation like this. The players and management are also confused,” he says.

It is clear that Zhu is not very happy with the situation. He makes it clear that he and the team will respect the decision of the competition and cooperate with the MSI rules. But he also adds, “If the latency issue was discovered on the first day of the competition, I would totally understand. But the fact that the competition went on for three days until the latency issue was discovered and also asked us to repeat our matches, isn’t that unforgivable? But that’s the reality of the situation, and the only thing we can do is accept and cooperate.”

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