Although Diablo 4 will not be released until early June, it is already available first patch notes with over 70 changes since the open beta, which await you at the release. In this article we show you the highlights of Blizzard’s latest Diablo 4 blog post – many of them will definitely make you happy, while others will cause discussions.
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That should change with the release of Diablo 4
After the beta, players had a lot of praise, but also plenty of criticism for Diablo 4. Among other things, the dungeons, the game interface and the balance of the classes were criticized. It is precisely these prominent points of criticism that Blizzard will address in the next few weeks.
Dungeons should be much smoother in the future: Due to changed layouts, there will be significantly fewer dead ends and thus less backtracking. Also, some annoying tasks like placing quest items on designated sockets will work immediately and without agonizing channeling time. In addition, the spawn rate of events has been increased from 10 to 60 percent.
Dungeon reset button removed. In the beta, players were able to collect legendary equipment in certain dungeons at lightning speed – this farming method is now gone for the time being. However, Blizzard promises to look for ways to allow the same dungeon to be completed repeatedly – for example through a
reasonable upper limit limited.
You can see how quickly such an effective loot run was possible in the beta in the following video:
Diablo 4: We show you the dungeon for the best loot in the beta
In the beta, barbarians and druids in particular struggled because they were simply too weak compared to sorceress and necromancer. The developers have always emphasized that all five classes should be better balanced in the endgame, but the early game will also be adjusted again for the release:
- barbarians get a passive damage reduction so they don’t die as quickly, the popular whirlwind skill deals more damage.
- druids get numerous buffs for all companion skills, the cooldown of all ultimate skills is reduced.
- The servants of necromancers now die more often, the damage of the corpse explosion has been reduced.
- The powerful infusion skills of the huntress all get a longer cooldown, some passive talents are strengthened for it.
- The Chain Lightning sorceress has been weakened and is now less efficient against bosses.
All changes can be found in the full patch notes on the second page of this article.
The game interface also gets some welcome changes. For example, the chat is now displayed on the left side of the screen, the font reminiscent of mobile games has been replaced by the font known from the three predecessors, and you can now assign primary attacks, running and interacting to different keys.
All other changes can be found in the patch notes on the second page of this article.