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A glove that lets users feel virtual reality objects as if they were real will revolutionize the game
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A glove that lets users feel virtual reality objects as if they were real will revolutionize the game.

Allowing players to touch – as well as see – that the promotion was a development that virtual reality technology has not yet satisfactorily overcome.

Existing glove-like systems that provide physical feedback had produced less-than-realistic vibrations or were bulky and impractical.

Korean scientists have come up with an alternative: a fine and light glove made of silicone that expands to let users experience pressure.

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With the glove, gamers can interpret the size and shape of a virtual object, although these are only computer-generated simulations.

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A glove that lets users feel virtual reality objects as if they were real will revolutionize the game

A glove that lets users feel virtual reality objects as if they were real will revolutionize the game

Designed by Korea Institute of Science and Technology roboticist Youngsu Cha and colleagues, the VR glove has fake sensors on the thumb, forefinger and middle finger and can fake the feeling of handling, poking or stroking a variety of different materials.

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The device can be used for a large number of applications – from games to remote operations and even creating hyper-realistic recreations of ancient civilizations that users can tangibly communicate with.

The glove can even be used to enhance the experience of virtual reality porn.

& # 39; There are many gloves for virtual reality. However, their feedback is based on vibrations. Mine is based on presses, & said Dr. Cha.

& # 39; For example, when a user grabs a virtual object while conventional give a vibration feedback, the suggested device pushes the skin of the fingertip. & # 39;

& # 39; It comes close to the real situation. & # 39;

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There are other glove designs that offer printing feedback, Dr. Cha noted.

All designs work with sensors that detect the movements and actuators of the wearer that give physical feedback through mechanical stimuli, such as vibrations.

& # 39; But their actuators are motorized and have a rigid structure. So they are bulky and heavy. & # 39;

& # 39; Although previously developed actuators were able to accurately display the texture of virtual objects, they could not provide information about their shape, & said "Dr. Cha."

& # 39; Ours is lightweight – allowing the wearer to feel the actual shape of a series of virtual objects. & # 39;

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Dr. Cha says his model & # 39; within a few years & # 39; must be available to buy in the shopping street.

With the glove, gamers can interpret the size and shape of a virtual object, even if they are only computer-generated simulations

With the glove, gamers can interpret the size and shape of a virtual object, even if they are only computer-generated simulations

With the glove, gamers can interpret the size and shape of a virtual object, although these are only computer-generated simulations

With this device, the wearer can manipulate a virtual hand to incorporate an object into the virtual reality and feel its shape.

As you move your hand toward the virtual object, your finger movements are detected by sensors in the glove.

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Data from the sensors is transferred via Bluetooth to a software program that mimics the corresponding movements of a virtual hand on a screen.

Taking possession of the virtual object triggers switches or actuators made of a soft and lightweight form of silicone, developed by Dr. Cha and colleagues.

The switches receive a signal from the simulated environment through which the air moves in the environment, causing the silicones to expand in the middle.

& # 39; When the virtual finger touches the virtual object, the actuators are activated and give the tangible feedback to the real fingertip, & # 39; said Dr. Cha.

& # 39; The glove is made of silicone rubber and integrated with the sensors and actuators for users to wear easily. & # 39;

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& # 39; This device has been tested in a virtual chessboard program, where the user has successfully picked up virtual chess pieces. & # 39;

The user's fingertips feel the pressure of the expanded silicone as if they are touching the virtual object itself.

& # 39; This allows them to feel its shape, pick it up and hold it in virtual reality, & # 39; Dr. Cha explained.

& # 39; It can be used in various virtual reality environments by linking it to different software. & # 39;

The researchers describe their glove in a newspaper in the magazine Scientific reports.

WHAT IS VIRTUAL REALITY?

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Virtual reality is a computer-generated simulation of an environment or situation.

  • It immerses the user by making them feel in simulated reality through images and sound
  • For example, in VR you might have the feeling that you are climbing a mountain while sitting at home

Virtual reality is the term used to describe a three-dimensional computer-generated environment that can be explored and used by a person.

That person becomes part of this virtual world or is immersed in this environment and is able to manipulate objects or perform a series of actions.

How is virtual reality achieved?

Virtual reality is usually implemented using computer technology. There are various systems used for this purpose, such as headsets, omnidirectional treadmills and special gloves.

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These are used to stimulate our senses together to create the illusion of reality.

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