Video game addiction is now recognized as a mental health disorder by the World Health Organization
- The WHO regards game addiction as a kind of mental disorder
- Those who are diagnosed often give priority to video games over other daily activities
- Industrial groups in video games have since reversed the WHO decision
For many years, parents have expressed concerns that their child may be addicted to video games.
Now, a new statement from the World Health Organization (WHO) gives faith to these beliefs, as the agency has admitted this weekend to acknowledge gambling addiction as a mental health disorder.
To be diagnosed with this disorder, people must play video games so much that & # 39; takes precedence over other vital interests & # 39 ;.
Scroll down for video
A new WHO decision has & # 39; gaming addiction & # 39; recognized as a mental health disorder. It gives many parents the belief that their child might be addicted to gaming
The change is reflected in the WHO & # 39; s International Classification of Diseases (ICD), a list used by healthcare providers as a guideline for patient diagnosis.
Gaming disorder falls under the WHO list of & # 39; mental, behavioral or neurological developmental disorders & # 39; and is very similar to the language used by WHO to identify & # 39; gambling disorder & # 39; to describe.
The definition says that gambling addiction is characterized by a & # 39; pattern of persistent or recurring gaming behavior (& # 39; digital gaming & # 39; or & # 39; video gaming & # 39;) that is online (ie via the Internet) or can be offline. & # 39;
A person suffering from a gambling addiction may experience problems controlling how often they play video games, how long each session lasts, and also quitting a game, among other things.
More importantly, those with a game disorder give video games more priority than other life interests and daily activities, as well as a continuation or escalation of gaming despite the occurrence of negative effects.
In most cases, a person is diagnosed with a gambling addiction for at least 12 months after showing symptoms, according to the WHO.
Gaming disorder falls under the WHO list of & # 39; mental, behavioral or neurological developmental disorders & # 39; and is very similar to the language used by WHO to identify & # 39; gambling disorder & # 39; to describe
During research, experts discovered that some of the most critical examples of game addiction were individuals who played video games for up to 20 hours and did not eat or sleep, and engaged in normal activities such as school or work, Shekhar noted Saxena, director of the ministry of mental health and drug abuse at the WHO.
Although gambling addiction is unlikely to affect many gamers, the symptoms described may persist for more than a year, but they may be diagnosed with the disorder, he added.
The WHO decision was somewhat criticized by those in the game industry, including the Interactive Games & Entertainment Association, which includes representatives from the US, UK, Canada, Australia and other countries around the world.
& # 39; Gaming disorder is not based on sufficiently robust evidence to justify inclusion in one of the most important standards-setting tools of the WHO & # 39 ;, the IGEA said in a statement.
& # 39; We are concerned that they have reached their conclusion without the consensus of the academic community.
& # 39; The effects of today's action could be profound, unintended and to the detriment of those who need real help & # 39 ;, the organization added.
The coalition of video games told the same way NBC News that their products were enjoyed safely and wisely by more than 2 billion people worldwide, adding that video games generate educational, therapeutic, and recreational value & # 39 ;.
WHY HAS WHO ENTERED INTERNET GAMING AS MENTAL HEALTH DISORDERS?
WHO mentions gaming on the internet as an official mental disorder
The World Health Organization has classified the playing of video games on the internet as an official mental disorder.
& # 39; Gaming disorder & # 39; is defined as & # 39; a pattern of gaming behavior characterized by reduced gaming control, with increasing priority being given to gaming than other activities, to the extent that gambling takes precedence over other interests and daily activities, and continuation or escalation of gaming, despite the occurrence of negative consequences. & # 39;
To be diagnosed with a game disorder, the individual must:
(1) Experience significant limitations in personal, family, social, educational, professional or other important areas of functioning
(2) have experienced this restriction for at least 12 months
The WHO advises gamers to be aware of the time they spend playing, especially when this is done to the exclusion of other daily activities.
They must also be alert to changes in their physical or psychological health and social functioning that can be attributed to gaming.
. (TagsToTranslate) Dailymail (t) sciencetech