Victoria 3 Review
Mystery grand technique video games are something of a style in as well as of themselves. There’s a great deal of overlap in between video games, yet there’s no rejecting the common DNA in Stellaris as well as Crusader Kings as well as Hearts of Iron. Each of them puts the concentrate on a various element of realm monitoring, yet one take a look at the gigantic map as well as you understand the kind of video game you’re in for. Victoria 3 takes its very own course in the Paradox pantheon by concentrating on economic climate as well as development.
Victoria 3 covers a a century of human background, from 1836 (the year before the titular Vicky ascends to the throne) to 1936 (3 years before the Nazis attack Poland). That’s a large period of time. Therefore much modifications in those one a century! That’s where the gamer can be found in. It is your work to take care of a country as well as overview them to success with that century. You aren’t having fun as a never-ceasing leader even an obscure visibility that pushes a country in the direction of its fate.
Mystery video games have an infamous credibility for intricacy, as well as Victoria 3 is their most friendly video game yet. The many menus and text boxes are linked like a wiki. If you are unfamiliar with a term, or unsure how to proceed, you can dynamically hop to helpful rules explanations, which in turn link to further explanation. The system isn’t perfect yet, but it’s a solid underlying idea, and one that can only improve as the game expands and grows.
The unique gimmick that Victoria 3 brings to the table is the pops system. Pops represent your populations. An intersection of different demographic factors comes together to form a pop. Most countries have pops like Rural Folks, the Military, and the Petit Bourgeois, but some countries have special identity groups. Play as Siam and your religious institution pops are specifically Buddhist. In America, the block of landowners are Southern Plantation Owners, and they are rigidly opposed to rights for the slave pops.
Oh yeah, also this game is a thorough simulation of 19th century colonialism. That means that one of the most powerful entities in the world is the East India trading company. Most games involve numerous European invasions of Africa. It’s a history with a lot of baggage, and some people will (rightly) feel that more acutely than others. It’s sort of right there in the name. Victoria wasn’t famous for her progressive foreign policy.
I will say then that I like the politics of Victoria 3. After all, it is sort of an intersectionality simulator. It’s a political world of interest groups and unlikely coalitions. You’ll manage your nation’s laws, elections (if you have those), and construction. I think Vicky 3 does a good job at presenting realistic political motivations. I’ve played a half dozen games as the United States, and I ended slavery in all of them (and even averted the Civil War in all but one of them). Through all of this, the closest the game gets to editorializing is in its portrayal of the Trail of Tears, emphasizing President Jackson’s defiance of the supreme court, and questioning the policy’s legality. Still, does that mean that ending it is easy? Definitely not. But it makes for a pretty interesting video game.
In terms of presentation, this is probably Mystery’s prettiest game to date. The map is colorful and easy to read, the icons are bright and clear. Clarity seems to be at the core of all of Victoria 3’s design choices. If I have any complaint, I was less enthusiastic about the sound. The music got repetitive fast, and sound effects also repeat too much. There is one gavel tap that plays when you look at your laws, and that sound will haunt my dreams.
The Engines of Industry
After spending many hours with Victoria 3, I found that I had cooled on it somewhat. While there is a robust building and trade system, a lot of other mechanics are deliberately very simple. Warfare for example, is practically automatic. You just confirm which general, which troops, and which front, then watch the war play out. The bigger side tends to win. The tech tree is pretty addictive, and I like the way tech can spread across borders, but there aren’t enough far-ranging branches that cut you off from others. I saw the same things a lot after multiple playthroughs.
Does that mean Victoria 3 is bad? By no means. If you are a grand strategy fan, and you are one of those people who avoids war whenever possible (I know you’re out there), Victoria 3 is the game for you. What it lacks in breadth it makes up for in depth. There isn’t a more sophisticated nation simulator around, and the game will only grow in time. Much like The Sims before, Paradox video games tend to have dozens of expansion packs. I will probably leave Victoria 3 installed in anticipation of those. This is a gigantic, excellent strategy game as well as for some people (nerds), it’s going to be a fave.
***PC key provided by the publisher***
Strategy, deep as well as grand
Changing history is fun!
Limited historical divergence
Music is simply okay