This is how game developers can use the power of Xbox Scarlett and PS5

<pre><pre>This is how game developers can use the power of Xbox Scarlett and PS5

While the current consoles find their way with games like Marvel's Spider-Man, God of War and Forza Horizon 4, part of the game world has already focused on the next wave of hardware, the Xbox Scarlett and PS5.

These consoles are undoubtedly years away from reaching a store shelf (in the case of the Xbox Scarlett this has only recently been confirmed publicly), but as far as we know they are now very much in development.

Predicting how they will be when they arrive is a challenge. The current hardware has almost overtaken the display standards, which means that the Xbox Scarlett and PS5 can not only offer 4K HDR images and can also name it per day.

So, what is the next step for consoles?

Developers outside Sony and Microsoft have no answer to that question. But what they do have is the knowledge of what they will do when they get the next-gen hardware.

In a conversation with Scott Phillips, Game Director for Assassin & # 39; s Creed Odyssey, we had the chance to talk about how the acclaimed Ubisoft series could benefit from the power and versatility of the next-next-gen consoles.

In his response, Phillips mentioned a number of areas for improvement, including the AI ​​and the compelling franchise institutions – and the more games (including Assassin & # 39; s Creed) could follow in the footsteps of the extended Live-model of Games as a Service.

TechRadar: What do you think next-gen consoles bring forward? And what could the hardware of next-gen let you do with a series such as Assassin & # 39; s Creed?

Phillips: Well, I think I can look at what Yves Guillemot said in terms of streaming as the future and more people who have access to this kind of games because they do not have to buy a console to play the game. I think in terms of opportunities in a creative way, obviously improving things like AI, credibility of the world, credibility and interactivity; how much you can push and pull to the world and how it reacts to you, as well as how we keep the game alive and active for players, because the idea of ​​games has an extended lifespan or longer playing time for the game where you finish it you throw it not necessarily away … are where Assassin & # 39; s Creed can continue to evolve in the future.

TechRadar: Can you give me an example? Have you thought about what that technician would look like?

Phillips: We will tell you more about what we are going to do specifically for Assassin & # 39; s Creed after the launch in the next few weeks, but all these things are not necessarily about a game mechanic who makes the content for you but the developers in the and keep them reactive towards the community and people are interested in, and then continue to develop in that direction. Games as a service or games as a hobby are kind of touchstones or reference words for that kind of style and I think more games will continue to play in that direction.

Games as a Service vs. Immersive worlds

Phillip's prediction for the future is that more games on next-gen consoles will follow in the footsteps of Destiny, Rainbow Six Siege and Overwatch, in the sense that the basic game continues to grow through a combination of free and paid DLC that can continue years after their first launch.

If Microsoft and Sony decide to make game streaming a cornerstone of their next systems, it's possible that they can offer gamers the latest version of the games at a set price, allowing gamers to become addicted to a steady flow of content and developers long keep on board after a game is first "sent".

This could work together with other games that use the built-in processing of the consoles to create more immersive worlds with more interactive AI and environments – an idea that plagued Microsoft with the first version of Crackdown 3 with an open world of fully destructible buildings and CD PROJEKT RED demonstrated in the latest trailer for Cyberpunk 2077.

With today's technology, it seems unfeasible to offer both options at the same time because of the large amounts of data to be communicated, but as Internet speeds improve and algorithms for data transfer improve, this could change by the time Microsoft and Sony are ready to unveil their next-gen hardware.