The Prince of Persia series of games was considered one of the French publisher’s long-established titles Ubisoftand was ignored by the developer for many years without a convincing reason, and after all those years it finally returned through a remake of the first part called Prince of Persia: The Sands of Time Remake.
The remake, which was announced, was subjected to severe criticism by players when it was reviewed for the first time, as the game appeared very poorly in terms of graphics that seemed very primitive, which does not rise to be an improved version of the previous part, or even to be among the new generation games, Therefore, it has been postponed several times.
Ubisoft previously announced that PoP: The Sands of Time Remake will be moving to Ubisoft Montreal, the same developer who worked on the original version in 2003. We recently learned that the project is still in development, but unfortunately it will not appear at the Ubisoft Forward event that will take place. Next June, but at least we made sure that the game is still alive, which was confirmed by the French publisher.
Producer Jean-Francois Naud and game director Michael McIntyre spoke through The official page of the company. They emphasized that the developer listened carefully to the players’ comments, and their directions were drawn and priorities and timelines were well defined, by benefiting from the experience of Ubisoft Montreal despite all the obstacles and obstacles that the team faced, and the most important thing is not to distort the original experience of the fans, as it was confirmed that the game does not Still in an early stage of development, producer Jean continued:
Yes, we have a lot of documents. When we did our research and were able to see the ambition of the original team; They had a lot of limitations that are not necessarily present for us nowadays. So, we see those ambitions, and we’ll be able to better deliver them to our players. For example the fantasy genre is still very fresh, and at the same time the setting and storytelling remains unique, which makes this game very relevant and worth playing for new audiences.
While game director Michael McIntyre
This refinement is actually kind of across the board. I think part of the remake versus the remake is that there really is a certain degree of polish in every aspect. When we as a team look at some of the things that need improvement, the story will stay true to itself. But the way it’s presented, we have new ways stories have been told in games over the past 20 years.
In any case, can we now expect a completely different version of what we saw in reviewing the latest remix version, or will the developer suffice with mere improvements to the remic? Share your opinions