The citizens of Half-life 2 I'm pretty rough. Not only are they forced to live under an oppressive police state led by a multi-dimensional empire known as the Combine, but for the past five years, an unfortunate bug has not let every NPC in the game blink.
RockPaperShotgun reports that the problem seems to have appeared for the first time in 2014, when Valve moved his games to his new one Steam pipe content distribution system. It's such a weird little bug that a user who has reported it actually dug out an Xbox 360 copy Half-Life 2: The Orange Box to check if the NPC & # 39; s actually blinked in the original game.
Fortunately, the problem is now solved with a patch that was released yesterday. "Fixed NPC & # 39; s do not blink" the read patch notes without mercy, besides a trio of other bugs about missing sounds and saved game failures.
Five years is a long time in the Half time universe. In 2014 we were still seriously thinking that the third entry in the series could actually be made before the old writer of the series Marc Laidlaw dropped his design for the continuation of the sequel to his story personal blog in 2017. Nowadays the idea of Half-life 3 feels like a bad joke, and even the optimistic wiki page dedicated to keeping track of every record of game development has not been updated in nearly a year.
At least this latest patch means that we can enjoy the existing games as they were meant to be played; without having to stare into the eyes of dozens of non-blinking bystanders.