When Konami announced a remake of Silent Hill 2, I didn’t think it could get any better, but there were 45 minutes left on the clock. The publisher then detailed how it would expand the series and revealed new games and a movie.
After two decades of waiting, Konami’s comprehensive roadmap for Silent Hill is a major turning point. There’s the mysterious Silent Hill Townfall, a strange game created by Stories Untold developer No Code, and a tease of a Japanese horror game called Silent Hill F. But why do publishers feel the need to publicly plot the future of their great series?
Well, the MCU is to blame.
When I stopped to think about it, this kind of large-scale roadmap announcement wasn’t the first I’d seen recently. Before Konami broke the silence, Ubisoft and CD Projekt made similar announcements for Assassin’s Creed, The Witcher, and Cyberpunk 2077. Ubisoft unveiled Assassin’s Creed Mirage, alongside new details about Assassin’s Creed Infinity and teased games with simple codenames, Red, Jade, and Hex. We don’t know much about the games, just that we’ll have Assassin’s Creed content for a long, long time.
It’s one thing to have a good idea of where your franchise is going, quite another to have publicly mapped out step-by-step where it will go and what it will do well into the future. We’ve seen all this micromanaging and corporate marketing before, but not in games: in movies.
Games take a page from Marvel’s comic as they carve out their own version of the cinematic universe.
Game publishers and developers are likely following Marvel’s (and Disney’s lead) for similar reasons. It stimulates investment, both from fans and shareholders.
By releasing a decade of games in the same series, you’re telling fans that the time spent on a game isn’t wasted, and that the knowledge and the world will continue to expand. Let’s not get into the question of whether time spent in a game is more valuable when it’s part of an evolving series, there are far too many examples of excellent standalone, one-shot games to water that argument much. to give. But there are active communities around series like The Elder Scrolls and Mass Effect, precisely because they want to see the world grow with new games and stories.
Speaking to shareholders, the publisher says: “Look, this hit series that our fans love, we’ll be coming back to that in the next decade. We plan to turn one success into a series of successes. If you invest your money in us, we grow the.”
However, the MCU has had an impact on what and how many fans have come to expect from their favorite series. Many seek the reassurance of game developers and publishers that series will not end, characters will return and stories will continue, get prequels and spin-offs.
This reassurance may be necessary for certain games to keep fans (and shareholders) on board. For example, it was important for CD Projekt Red to clarify its plans to fix Cyberpunk and continue the series, showing that it was worth buying the game even after the bad reviews. While fans of Silent Hill hadn’t heard anything in so long, it was crucial for Konami to reassure them that Silent Hill will be here to stay this time.