Baldur’s Gate 3 Patch 3 is now availablebeefy, and oh boy, does it implement some fixes that make me happy and others that terrify the hell out of me?
First of all, welcome Mac users! You can now play on Mac. Be sure to check out the minimum specification requirementsand don’t forget to uninstall and reinstall the game (if you played in early access) to ensure a smooth transition to the full version.
Additionally, the Magic Mirror is active, so players can give their characters a much-needed haircut (or a complete facial rearrangement).
With those two big updates out of the way, we can delve into the details of this patch. As I mentioned, it is big.
light spoilers for Baldur’s Gate 3 Act 3 follows.
One thing I mentioned in my PS5 review is how difficult it is to see everything. I mentioned that because the icon indicating which items in your inventory are equipped to your character was so small, I mistakenly sold the clothes off my body. Well, it looks like Larian Studios listened to me by increasing the size of the equipped icon on the console. It seems like the powers that be also heard my complaints about discovery and exploration with the controller, improving “how the game handles object selection on the controller.”
Although I switch between BG3 console and PC fairly regularly, these fixes could make the PS5 my primary gaming mode.
Patch 3 also adds a major quality of life update that will make long rests less frustrating. As I progress through the game, it becomes more difficult to acquire enough food for long rests. It’s a pain in the back to go to camp, realize you don’t have enough food for a long rest, leave camp, buy food, and come back. In acts 1 and 2, you could trade with Volo and buy food from him without having to leave the camp. But for some reason, this ability was disabled in Act 3. No more! Larian restored his trading license, allowing you to trade with him when he is in your camp. Hurrah!
Some of these fixes are coming to me a little late, but they are welcome additions. When you level up a character, the game will now queue up all party members who need to level up, so you don’t have to select each one individually.
There have also been significant improvements to the Hunter fight:
- Hunter now cannot take on or remain in his mist form if he is under magical sunlight, such as that created by the Daylight spell.
- Fixed Ansur’s Stormheart Nova breaking through ice shields you can hide behind.
I really wish one had been fixed sooner. The fight with Ansur was much more difficult than it needed to be, especially since I thought hiding behind the ice pillars would protect me.
Although the patch 3 notes are extremely long, it’s worth reading through for all the fun out-of-context updates. Here are some of my favorites:
- Rats’ death postures were improved.
- Corpses of party members will now be removed from the backpacks of characters who are dismissed.
- No longer can you arrange to have a coffin made for the grieving couple’s child, murder the coffin maker, and then come back and tell the couple that everything was fine. This was a mistake, monsters.
But while I love almost everything I see in these patch notes, some of these fixes are simply unnecessary:
- Added some beautiful spurts of blood as Volo performs his expert operation.
- Reading store signs will no longer be considered a crime.
- Halsin will no longer give you one last kiss before the final battle unless you are in a relationship with him.
Well, that last one wasn’t something that should have been fixed! WHO I would not do it Do you want a kiss from the big bear right before you die? It is reconfortable!
Here are some more unnecessary updates:
- In tactical mode, Raphael can now perform multiple attacks twice per turn.
- Raphael’s Wisdom skill score has been increased.
- Increased Raphael’s level to level 16.
- Raphael’s Diabolical Chains are now more powerful and can hit up to three targets with slightly reduced damage.
The fight against Raphael in the House of Hope is pretty brutal, but did you really need to upgrade the… ahem…? hell outside the?? At least Larian also fixed a bug where party members would no longer be permanently affected by Harleep’s Draining Kiss debuff.
Even Larian admits that some of these updates didn’t really need to be included, but they did it anyway for fun.
- Nobody asked for this, but we made the nautiloid ceremorphosis scene scarier. You are welcome.
With all these updates, I expect to spend another 300 hours on this game.