The excellent indie game Celeste comes to an end. Today the first and last expansion of the game is launched, with the correct title Goodbye. Game developer Matt Thorson, whose studio Matt Makes Games developed the title before they were renamed Extremely OK Games, designed the extension to one giant sender: both for Madeline's main character and for the players who spent countless hours traversing the titular mountain.
I haven't had the chance to sink in yet. But early impressions have the roughly three-hour extension as some of the most creative and challenging levels in the game set to completely new music by composer Lena Raine, who has made some of the most memorable tracks from the original.
If you haven't played yet Celeste, there is no better time to pick it up.
The game costs only $ 20 on all platforms, including the Switch, which I enjoyed immensely in handheld mode, despite the problems with platforms with the Joy-Con controllers. And to be honest, it seems borderline criminal that a game of this caliber and depth can be purchased for the price of a particularly extensive Fortnite skin. Yet that is all the more reason to get one Celeste and play the extension, which comes to every platform for free. To me it is no exaggeration to mention the game a masterpiece, and there are quite a few reasons for that.
It is difficult to explain the deeper attraction of it Celeste without guiding yourself through the unique and sometimes punitive design framework. But you have heard echoes of it before. It has the same demanding difficulty loop of a FromSoftware game mixed with the immediate death of masocore favorites such as Super meat boy. Every time you go down, and you do this after making almost every mistake, you are immediately teleported as the beginning of the frame of that level, where you can try again until you have mastered the flow needed to to go on.
That way it has an almost perfect education system that helps you improve in clear and tangible ways. beating CelesteThe more challenging levels require a combination of mental strength, problem solving and physical agility that nobody has at the first game. But your personal growth process between the foot of the mountain and the top, one that reflects Madeline & # 39; s, is the real gift of the game.
And the art style, music and stories – the game revolves primarily around Madeline's inner struggle as she struggles to climb the mountain – elevates what would have been an excellent platformer to something much deeper and more meaningful. That way, even if you don't want to drag yourself through the wringer while playing games like this, you can find something to get in touch with the underlying themes of self-love, improvement, and learning to cope with anxiety and depression. .
For me, although I loved it Celeste& # 39; s story and art direction, it was always about the challenge. Never has a game made me so surprised about its ingenuity and its seemingly endless ability to surprise. I played often Celeste only in a room on my Switch, whether in a hotel for work or on vacation and in need of some rest. Time and again I would exclaim myself out loud, no one at all, about the sheer impression of the level design or the way Thorson and their team came up with another layer that they could add to the depth.
It would hit me with my head against the wall for hours, just to make me excited and elevate his virtues to anyone who would listen. Just like the Team Cherry developers behind it Hollow knight, the makers of Celeste are respectful of the genre in which they work, while also using every part of their creative energy to advance that genre in a bold and inspiring way. Everyone who has ever enjoyed it, even an ounce Mario game can find something sublime in Celeste.