Since Sony revealed the game Ratchet & Clank: Rift Apart, it has been boasting about its exclusivity on the PS5, as the game takes advantage of its most important feature, which is the download speed through the SSD disk implanted in its guts. At the same time, Insomniac Games, the developer of the game, came out to state that the game is only possible on the PS5 for the same reason.
Now that the game has been announced on the PC, many in the gamer community have begun to mock what Sony and the developers at Insomniac Games were saying that the game is only possible on the PS5. How can it work on a PC?!!!
In the context of self-defense, some developers from the Insomniac Games studio came out to clarify that when they were talking about speed, the point here was the PS4 devices, while the PC was not mentioned at the time.
Sony, since the reveal of the Ratchet & Clank: Rift Apart game, has never touched on the PC version, and this is what it usually does with its titles, which may take two years to make a decision to transfer it to the PC.
It is noteworthy that the game is coming to the PC platform with many improvements such as improved ray tracing, DLSS technology, wide screen, more visual features and improved technology. However, we do not know how the game can work to keep the performance of the fast transition between worlds functioning as required on the PC, especially with many devices lacking high-speed SSDs such as the PS5.
It’s not the first time that Ratchet & Clank: Rift Apart has been criticized!
This reminds us of what he talked about John Burton The founder of the TT Games studio, about the Insomniac Games studio, and how it was able to mislead the players by saying that the reason for not launching the game on the last generation was the speed of the SSD disk in the PS5 device, which helped them reduce the duration of the loading screens and the speed of movement between the game worlds, which is an important part of the elements of the gameplay, to you What the developer said in response to this matter is as follows:
This is not true because the scenes that were present in the game were short and did not depend on certain pieces to reduce the loading screens. The game could have worked with the same efficiency not only on the PS4, but also on the PS3.
Relative to the interview conducted with the developer by the team VGC He also says that moving between the worlds in the game is not exclusive to the current Sony device, but was and still can be done by the previous company’s devices with ease, and this means that there is another reason for not launching the game on the last generation, and most likely it will be an increase in demand for the new generation and encouraging players to buy the device.
It remains to be seen how this will be available when Ratchet & Clank: Rift Apart releases on PC on July 26th of this year.