God of War Ragnarok is doing well; from the compelling story to the jaw-dropping graphics, it’s safe to say that Kratos has stormed into our hearts again, wielding his ax and baffling Hel-walkers.
As you and your ax tear Odin’s allies limb after limb, the sound of ripping flesh and popping joints echoes through your body. PS5the headphone. But, short of Norse monsters, have you ever stopped to consider what’s behind the deadly sounds of those countless enemies you’ve destroyed? What are the? God of War Ragnarok sound designers up to? And should we call the police? After all, this is the developer who ever staged a goat sacrifice (opens in new tab) at a press event.
Luckily we don’t have to report anyone today as the sound designers kept their blood and guts on a strict vegan diet.
This time, the sound designers and foley artists used green peppers to create the sound of Kratos tearing apart his enemies and tearing Hel-walkers apart as if they were slow-roast pork.
One of my favorite moments working on God of War Ragnorak: creating a gory (yet vegan) source with the Bob Ross of Gore @schapps, creating a harmonic overtone source for Mjolnir using Jeff Darby’s ax blades from GOW 3. Our global Foley efforts don’t belong to one person…(🧵) pic.twitter.com/dL0shSYYLJNov 9, 2022
Peppers and Pugs
You might think this is an odd audio recording stand-in, but the truth is that 343 Industries used something far more strange and light-hearted than bell peppers when recording the aliens for Halo Infinite.
This something odd was the technical art director’s pug, and his mocking, growling, and sniffing is considered the backbone of the Covenant grunts and jackals or Promethean warriors. If 343 doesn’t bring Gyoza back for future games, another studio interested in aliens should pick up this fresh new talent right away. I’ve never met an alien in real life, but I can imagine they sound a bit like the sweet, heavy-breathing pug.
The truth is, it’s not just the green peppers behind the excellence that are God of War Ragnarok’s sound design. It takes a huge team to edit and sync all these weird and wonderful sounds, and they’ve done a masterful job. One of the best parts of God of War is the immersive sound design that brought the world to life. Not only the satisfying sound of tearing through enemies, but also the whistling of the wind and the crunch of leaves beneath your feet.
I find it incredibly endearing that despite advances in technology, AAA gaming studios still have to rely on the talents of Peppers and Pugs. It gives me great relief that even though robots will take over all our human jobs, at least Gyoza and green peppers will always have a paying job.