RPGolf Legends is coming to PS4 and PS5 on January 20

We’re thrilled to finally show off RPGolf Legends, which will be released on January 20, 2022 for PS5 and PS4 with cross-buy support!

I’m Riccardo Castelnuovo, the founder of ArticNet, the team behind RPGolf Legends. The core team is very (very) small… just me and another developer (hello, Guillaume!). In total, we’ve been working on RPGolf Legends for a little over two years.

The idea that brought RPGolf Legends to life comes from the 8-bit golf games I played when I was a kid. I loved them, but with every photo I took, I wanted to explore those beautiful fields where the character was playing golf (those pixels used to look so beautiful). So that’s where the idea of ​​the open world golf game originated. What’s the best thing to do while exploring a golf course besides playing golf? Fighting monsters of course! And so it all came to life.

While designing RPGolf Legends, there were a lot of challenges we faced, but the hardest was definitely getting a good balance between the golf, combat, exploration and RPG elements. Making the game feel natural was very difficult when two genres like golf and RPG are mixed together. It was also particularly difficult because we thought the player should focus on one aspect or the other so that everyone can enjoy the game as they see fit and pay more attention to the aspect they like the most.

There are many things players can do, but personally I like crafting the most. Once you have a blueprint for a new item/golf set/saucer/etc. there is nothing more fun than finding all the materials and finally making the item. I think players will feel like they have earned the item after a long quest.

When it comes to fighting, special boss fights take place on the last hole of each area. The main character, Aerin, must complete the hole to defeat each boss. To do this, she must first fight the boss, stun him and take a shot before he comes back to his feet.

The biggest advice I can give is to try and stay close to the ball because when you finally stun the boss there won’t be much time to take a shot! Being close to the ball makes everything a lot easier.

Each monster and boss is directly inspired by the area the character is exploring. For example, in the first area (the forest), Aerin will face a giant evil tree blocking her path. The tree can perform attacks close to its character (leaf storms, root attacks etc) and to defeat it, paying attention to the patterns is essential!

I know we will have players who have played the first RPGolf as well as new players approaching the saga for the first time. First of all, we’ve listened to your feedback. We got a lot of great ideas and reviews from gamers around the world and we did our best to improve, refine and add the game concept.

We also assure new players that you don’t need to play the first game to enjoy this as the two stories are completely separate.