Rainbow Six Siege’s new firing range, squad system, and operator are great for newcomers
Rainbow Six Siege Year 7, Season 2: Vector Glare has a lot to be excited about for existing fans, but I think it will be even more exciting for players who haven’t played Siege in a while or haven’t tried the game yet. . Now is an ideal time to get back into the game too: Siege’s Year 7 is a definite narrative shift for the multiplayer tactical shooter, intriguingly refocusing on the fact that its operators are meant to be specialist soldiers, not professional athletes.
Y7S2 finally adds the firing range fans have been clamoring for, offering an opportunity for players to test how different attachments affect any weapon’s recoil, accuracy, and noise. You can even switch between a traditional target that tracks a firearm’s bullet pattern and a practice dummy that tests a weapon’s effectiveness when it attempts to hit specific points on an enemy operator’s body.
For someone like me, a Siege player who sometimes goes months between sessions and has a hard time keeping track of every adjustment made to the game, the firing range is a godsend. Siege now has over 100 different firearms, so keeping track of how one stacks up against all the others can be tricky. The shooting range is also a great way to practice some shots before a match to make sure my skills stay sharp.
“It’s also a way to showcase content that’s already in the game. [for existing players]Siege game designer Mathieu Lacombe told me. “We have so many weapons. How do you differentiate them from one another? Shooting range is a great way to do it because sometimes you play one round, and then you play another round and you’re like, ‘Oh yeah, the recoil on this one, I’m sorry, but I don’t think about that.’ However, if you compare them in the same 30 seconds, you will get a better understanding. Like, ‘Oh yeah. This one kicks a lot. This not.'”
The new season also further breaks down the operator roster into individual squads. Mostly, this new feature reflects Siege’s renewed focus on storytelling, showcasing the alliances that are forming between the Operators and bringing players new or old up to speed on why not all playable characters get along with each other.
“For us, this is a way to start giving our old cast of characters more opportunities to come back in a meaningful way,” Siege creative director Alexander Karpazis told me. “We have over 60 characters in the game. So trying to tell stories with just 60 random floating characters is really very hard to do. So breaking them up into squads where they’re like the houses in Harry Potter gives you a sense of who they are.” immediately”.
There are only two squads to start with: Nighthaven and Wolfguard. Nighthaven is run by Kali and is staffed by operators who either belong to her private military company or use exceptionally advanced high-tech devices. Meanwhile, Wolfguard is led by Doc and features operators with experience in search and rescue or medicine, or have gadgets to heal or assist other operators.
“We plan to launch and announce even more squads during the year,” Karpazis said. “This just gives us a little bit of a narrative vehicle to tell a story that has a little bit of meaning from each character in our game that can tap into that.”
The new squads also have a branch in the game. “[The squads] they’re primarily for narrative, but we made sure that when we created the squads, there were viable teams within them that you could choose from,” Lacombe said. “And going forward, we’ll push this further, that the teams we come up with, they have to make sense. . If I want to play with four friends and we play a squad, we could pick all the operators from the same squad and our team would be viable.”
i think this is a great system. At least on paper anyway – the real test of whether these squads really present a way to select balanced teams will be when Y7S2 is released and players get to put it to the test. But just taking a quick look at the Nighthaven and Wolfguard rosters, they seem like good blueprints for an ideal squad base.
Y7S2’s new Operator Sens is a member of one of these squads, so newcomers will immediately know which Operators are good choices to pair up with the new face. Sens, Siege’s first non-binary playable character, joins the Wolfguard at the start of the season as an attacker, using his insanely cool gadget as a means of blocking enemy line of sight or distracting a team, making them excellent rescuers. to fallen allies, coming to the aid. from squadmates who are pinned down, or ambushing an entrenched squad.
Sens’ device is an enchanting little ball of high-tech magic that can be rolled across the floor to create a wall of (incredibly distraction) bright bluish-green light. And since it can bounce off surfaces, a skilled pool player (or anyone halfway decent at geometry) can block multiple lines of sight across an entire room with a carefully placed roll. It’s worth noting that this cover is purely sensory: players (including Sens and his allies) can’t see through it, but anyone can shoot or walk through it, no problem. The only exceptions to this rule are Glaz and Warden, who can see through the wall with the use of their respective gadgets.
“[Sens] It’s definitely not a counter to a specific playstyle, but it can help enable something we’ve seen in the past, which is being really strategic about your line of sight,” Karpazis said. “Have a Glaz on your team, and Glaz he could work with that while the team around him would run on another front that’s been blown off and Sens gets a little more fresh air on that kind of strategy where now you can definitely take a Glaz with you run into a field with Sens and then start making some interesting plays around that. And it also puts more value on Defenders like Warden, where he can really see through the storm of Sens. And now it’s not so much of a niche pick. He has a little more purpose in a lineup.”
I enjoyed the short amount of time I got to play as Sens. Much like Y7S1’s Operator Azami, Sens is capable of transforming the battlefield in interesting ways, disrupting even the most carefully laid plans by creating a wall wherever. Most carrier devices are set or shot and that’s it: either you walk away from them and they do their thing, or it’s one time use. But Azami and Sens use devices with an impact that is immediate and lasts a few seconds, ensuring that multiple members of both teams can feel them; both carriers have introduced the consideration that any line of sight you may have been able to rely on for years can now be suddenly ripped away from you at any time. That can ruin any kind of strategy.
The addition of Sens, like Azami’s, should help shake up strategies that have long been established in Siege, promoting more opportunities where the winning team is made up of those who are better at thinking on the fly and adapting to an evolving situation, not from just any side. It has more experienced players. This isn’t to say that I think Year 6 Operators were bad, but when it comes to Siege, Year 7 Operators are (so far) the kind I’d like to see more of.
“I think Year 7 will have some creative devices that will allow players to express themselves a lot more,” Lacombe joked.
Overall, there is a lot to look forward to when it comes to Siege Y7S2. And while veteran Siege players will likely enjoy the new Firing Range and Sens, I think these additions present even more ideal appeal for new and returning players. Year 7 is quickly shaping up to be a big year for Siege, with a strong looking Season 2 after a great Season 1. Still no sign of those in-game jokes I desperately want to hear, but there’s plenty more to keep the busy people. in the meantime.
Rainbow Six Siege Year 7, Season 2 will be released in June.
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