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Overwatch 2 will get rid of loot boxes

In Overwatch 2there are no more loot boxes.

Included in the salvo of information Blizzard just released about: Overwatch 2, one of the more interesting things is the fact that the game will transition from a retail model to a free-to-play model. Also included in the Overwatch 2 strategy is a concerted effort to regularly deliver content with a new seasonal content structure. That new season structure will feature a premium battle pass unlike the kind featured prominently in other live-service games, with separate, exclusive rewards available to subscribers.

With the arrival of the Battle Pass, there will also be an in-game store that will provide the overwatch loot boxes are a thing of the past.

“Players have a lot more control over how they interact with the game and how they acquire new content,” said lead hero designer Geoff Goodman. during the Overwatch 2 reveal event

Loot boxes have fallen sharply out of favor as a method of obtaining items because the way they are designed and deployed can make them vectors of potential abuse. They are essentially slot machines in which a player pays for the chance to win not money, but a coveted item. In an interview with Kotakua overwatch The developer talked about how they built excitement and anticipation to open a loot box to make it such a rewarding experience that a player will want to do it repeatedly – either by grinding in the game or taking the paid shortcut.

Oftentimes, players will just take the paid shortcut and will do it over and over again, especially if the item they want is rare and only available for a limited time (like this legendary Zenyatta skin.) And that money-for-one- Random randomness has led to several countries classifying loot boxes as gambling and being subject to regulation, or banning games with them outright. Removing loot boxes seems like a step in the right direction for Overwatch 2

In an interview with The edgethe Overwatch 2 developers declined to go into detail about what exactly the battle pass will contain or how much it will cost. They also didn’t say how the in-game store will function. Traditionally, an in-game store is a way for players to instantly pay for what they want. The in-game store for World of Warcraft works this way. But there’s also the specter of how Blizzard handled the Diablo Immortal cash shop lurking in the shadow of Overwatch 2‘s bright, colorful background.

When Blizzard launched Diablo Immortal earlier in June, it was heavily criticized for the way it had structured the game’s cash shop. Critics accused the game of it pay to win in which, in order to become good at the game, one has to spend money, often in exorbitant amounts, and still not guaranteed a desired item will fall† When The edge asked if Blizzard commented on players’ dissatisfaction with Diablo Immortal‘s seemingly blatant way to monetizerefused.

We don’t know any details about Overwatch 2‘s monetization scheme, but the developers have promised more information in the future. I hope it’s more like World of Warcraft and less fun Diablo immortal.

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