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Our impressions of Prince of Persia: The Lost Crown after playing

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It’s been 13 years since we last got a game Prince of Persia Completely new, and during this very long wait, many may have wished they could turn back the sands of time and return to a time when the series was at the height of its success. This I did Ubisoft with Prince of Persia: The Lost Crown Sort of, but instead of going back to the 3D action-platform gameplay of the early 2000s, it turned back the clock over three decades, back to the series’ 2D roots.

excel The Lost Crown With very game-like elements Prince of Persia original from 1989, it is a platform adventure (side-scrolling) in which you have to avoid deadly platform traps as you travel through 9th century Persia in search of missing members of the royal family. Spikes line the hallways floors, deadly axes swing across your path, platforms smash under your feet, and for the true diehard fans, you’ll even have to face another version of yourselves. Fortunately the hero, a warrior named Sargon who is cooler than a refrigerator, is inspired by… The Sands of Time He uses some time manipulation powers to carry out his mission.

But go ahead The Lost Crown Mostly something new. Since this part comes from Metroidvania, it was designed by a studio Ubisoft Montpellier who developed a game Rayman Legends A sprawling, interconnected map that takes you from the haunted catacombs to the heights of Jebel Qaf, the legendary mountain from Persian mythology. This classic stage design is mixed with elements you’ll recognize from the greatest Metroidvania games, including precise sword fights that use plenty of evasiveness, tense bosses, and a variety of amulets that augment your abilities in substantive and meaningful ways. And from what I could tell from about two hours of playing the game, it all comes together very well.

My beta started right after the tutorial, and it introduced me to Sargon and his fellow warriors, a group they call the Immortals. There is a clear inspiration from comics and manga in the drawing of the characters, which are massive characters with big muscles, which immediately makes it clear that they are very different from the classic games. As you may have already noticed, you are not playing the Prince of Persia. Instead, the Prince is the “immortals” quest. He has disappeared and it is up to you to find him and bring him back.

Perfect Bounce unleashes stunning animation that satisfies the studio’s anime ambitions Ubisoft Montpellier.

commit The Lost Crown With elements of the metroidvania genre. Its map wraps around itself, often branching into multiple paths that loop back around the conserving point of the waq waq tree. Progress sometimes requires going in the exact opposite direction of where you were originally headed, descending into the depths of the map only to eventually emerge from the other side of the dead-end path, forming a complete loop. What makes these episodes even more complex are the platform challenges that get harder as you progress. The demo started out simple with rows of spikes that could easily be avoided through careful jumping and falling, but later puzzles required hitting targets with a bow to project platforms, often with complex actions and sometimes a mid-fall. Fortunately everything runs at 60fps (even on Switch According to the developers) so the frame rate keeps up with more complex jumps.

These platform challenges are guarded by an array of enraged corpses wielding swords, spears, and bows, as well as some of the most exciting choices from Persian folklore. Sargon has two swords of his own to strike with, though they are most effective when blocking blows since the perfect block triggers absolutely gorgeous animation that satisfies the studio’s anime ambitions. Ubisoft Montpellier. You’ll also want to perform dribbling moves a lot as well as they help charge up Athra’s Glowan energy meter that can be used to perform Sargon’s most powerful abilities.

In this demo, I gained access to a quick combo of high-damage hits and a healing well, which are essential skills in a battle against a massive Manticore. A tiger-like beast from Persian mythology armed with razor-sharp claws and the deadly sting of a scorpion, the Manticore was a magnificent display of what it seeks. The Lost Crown To be introduced in the boss battles. It’s a two-stage battle that gets more and more complex, with the monster executing a greater variety of ranged and close-range attacks as the fight goes on. It’s a really exciting challenge, which is matched by the coolness of a fight with my dark reflection at a later stage that I was able to experience. I hope every big encounter is as subtle and refined as these two examples.

In addition to skills Athra There Sargon possessed the powers of time. These capabilities have a lot less glamor than their predecessors Sands of Time, and one of them is just a dash with a distinct animation indicating that you have accelerated forward in time. But they will keep you away from the poisonous blows of the manticore, so they are not in vain. Another of Sargon’s powers of time in the demo was the ability to cast a shadow mark on the world and then “return in time” to it at any moment. They can be thought of as a kind of save point, so put them in before you make a dangerous move, and if things look like they’re about to get bad you can head back to safety. It can be seen as a tool Translocator that you use Sombra in overwatch.

But this simple teleportation can be enhanced with an amulet, an item that can radically change the way an ability works. I had one that shot a laser beam at my shadow when teleporting, so one of my main tactics against the manticore was to put a shadow behind it, lunge in front of it, and then teleport again in order to beam straight through it. Various amulets change other skills in equally interesting ways, including one that lights up arrows and one that restores health on a successful dribble. I think the battle system is in Prince of Persia It can really come to life with these amulets, and I hope there will be a strong variety of premium amulets to discover.

The Lost Crown It has already proven to be a worthy change to the series.

While the combat encounters were the most satisfying aspect of the preview version for me, the most interesting thing I saw during my two-hour gaming session was an enemy I couldn’t touch. Who was a towering prison guard armed with a stick that could instantly transport me to a prison cell, and was surrounded by a huge circle of mist that represented his senses. And if you enter that circle, even if you’re downstairs or completely out of his sight, he’ll turn to your location and chase you. Avoiding him required precisely timed jumps and slides, making him a memorable opponent in a stage filled with classic foes. Hopefully, there will be similarly creative enemies all over the map.

Although I wasn’t expecting a series to come back Prince of Persia In a 2D Metroidvania game, however The Lost Crown It has already proven to be a worthy change to the series. Its temporal powers may lack the excitement of the trilogy Sands of TimeHowever, the combat system and platform gameplay seem to have solid foundations and are full of challenges. Hopefully, on top of that, we’ll be engrossed in a castle filled with powerful bosses, incredible enemy types, and a host of ability upgrades that keep the combat and platforming gameplay evolving along the way. We will know the answer to that when the game is released on January 18 next year on devices Nintendo Switch And PlayStation And XboxIn addition to the computer via Amazon Luna.


Translated by Dima Muhanna

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