In 1985 Markus Schwerdtel – then 13 years old, today the editor-in-chief for our magazine editions who is young at heart – discovers the original space simulation Elite. And Markus blows them away with their complexity, their 3D vector graphics and their sheer size.
The term “open world” was still a marketing dream of the future, but that’s exactly what Elite feels like: like an open world game in which Markus can freely fly in eight galaxies with over 2,000 planets.
For Mark, this is a revelation. Because in the C64 cosmos of that time, mostly simple and linear titles in two-dimensional pixel optics cavort: jump ‘n’ runs, shoot ’em ups and a handful of early adventures.
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Elite, on the other hand, feels like a game from another world. And if Markus is honest, that’s how it is for him to this day – because Elite has many features that would also look good in modern games.
Which exactly and what he loves so much about Elite is what Markus tells in our co-op format »Games That Made Me«, which was created by Manuel Fritsch from IOursert Hello is moderated, the Methuselah of German gaming podcasts (ie Insert Moin, not Manu, he’s also young at heart!). On Patreon you can Insert Hello also support.
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