If you’ve been waiting to play Resident Evil Village on PC, Capcom has it covered

If you bought Resident Evil Village on PC but delay it due to terrible performance issues, you might be lucky. More than three months after the release of the port, Capcom has released an update to resolve performance issues related to DRM and, according to Eurogamer, it also seems to have solved the bigger performance issue. For the plaster, Eurogamer reports frame rates drop from over 100 fps to around 30 fps in certain scenes, making the PC version of the game significantly worse to play than the console version. The update also includes support for AMD’s upscaling technology to improve your frame rates even further, if you have have a supported graphics card.

The issues, which may have been caused by DRM (although Capcom has not confirmed this) were noted by both outlets like Eurogamer and quite a few reviewers on the game’s Steam page (although it’s worth noting that the game still has “Stunningly Positive” Steam reviews overall). Some players noticed stutters, glitches, and fps drops, especially in combat when killing or taking damage to an enemy. As Eurogamer noted, these aren’t exactly ideal times for your game’s performance.

Worse for Capcom, the pirated version of the game ran significantly better, according to according Eurogamer and Digital Foundry. A band-Aid released by a pirate going past empress intended to remove the DRM from the game, the performance issues were reportedly also fixed, meaning people who paid for the PC port got a worse experience than both pirates and console players.

Digital Foundry has an equation between the pre-patch, patched and pirated versions, which you can view below. It gives a good idea of ​​what the problems were for those of us who wouldn’t have been unlucky enough to play the DRM-enabled version – in my eyes the stutters are so noticeable that it almost seems like a deliberate effect (similar to how cup pauses for a split second after repelling an attack). If you shoot zombies with a shotgun, the whole game will freeze before the muzzle flash is off the screen, and if you run into one of the game’s Maidens, the game will turn into a slideshow.

The update also added support for AMD’s FidelityFX Super Resolution technology, which allows users to maintain playable frame rates while working at higher resolutions. The technology accomplishes this by rendering the game at a lower resolution and then upscaling it to the resolution you want, similar to Nvidia’s DLSS, although the two technologies accomplish this in very different ways. Nvidia’s version uses AI powered by special hardware included in the newer GPUs, where AMD’s technology algorithmic scaling of frames they are anti-aliased. Digital Foundry also does a deep dive into the effect of FSR on Resident Evil Village‘s frame rate and image quality in the video above.