Virtual avatars in Meta’s horizon worlds The universe has gained legs, according UploadVR. You should now see them when you look at other users or look at your own avatar in a mirror, but your own avatar’s legs are not visible from a first-person perspective.
The legs proved to be a technical challenge for Meta
“Seriously, legs are hard, which is why other VR systems don’t have them either,” Zuckerberg said last year. (That statement wasn’t entirely accurate since systems like VRChat already allow legs on avatars.) Still, a botched rendering of the legs would quickly break your sense of immersion in the realm of virtual reality. To solve challenges such as occlusion, Meta created an artificial intelligence model that is used to predict the position of the entire body.
Meta has also continued to gradually introduce more refined, better-detailed body shapes and textures for its avatars. In April, the company announced over a billion avatars have been created on their platforms. “Self-expression and representation matter—it’s what makes your avatar feel like you—and we’ll continue to add more options over time, working toward a future where everyone can create an avatar they love,” the company said at the time. moment.
As UploadVR Notes, third-party apps cannot yet replicate these avatars with legs; We may have to wait until the Meta’s Connect conference later this month, where we’ll likely get a much closer look at the upcoming Quest 3 VR headset. Meta has already announced that the device will cost $499.99.