Halo Infinite won’t let you pick levels to replay – but that’s about to change

Halo Infinite’s campaign launches Wednesday, but after your first journey through the story you won’t be able to replay missions without starting from scratch, Microsoft has confirmed that polygon. It’s a major omission, as it means you can’t get collectibles that you miss the first time around. It also means: endless is the first Halo game without a way to go back and easily replay a chapter.

That may not always be the case, as developer 343 Industries wants to add the feature down the line, the studio told The edge. “We haven’t announced a date yet, but we’re working on it,” Paul Crocker, associate creative director of 343 Industries, said in an interview.

“We want to have a replay that works well, and if you have a more open game it gets a lot trickier,” he said. “So we’ve decided to improve the quality of the single-player campaign to make sure it’s as strong as possible as a foundation so we can add the other features back in.”

It’s frustrating not being able to play missions anymore; Halo Infinite’s campaign has some impressive set pieces and great boss fights that I’d love to tackle without going through the whole story again. However, there are some elements that to do According to Crocker, transferable between full campaign replays, including datapads (which contain story-focused voice logs) and the hard-to-find skulls that let you modify certain aspects of the experience in previous games (like doubling enemy Health).

Replayable story missions aren’t the only thing that got delayed before launch; you’ll have to wait at least six months for the time-honored tradition of playing the campaign with a friend, something you’ve been able to do from the very beginning Halo game. The goal was to make the game playable in co-op “from day one” and to allow people to replay missions, but “we had to prioritize what we could get done in time,” Crocker said.

Halo Infinite has undergone a somewhat sluggish development. It was originally slated to release alongside the Xbox Series X/S in November 2020, but was delayed to 2021 after a gameplay reveal marked the infamous birth of the infamous Craig meme. Forge mode, which was introduced in halo 3 and let players develop multiplayer maps and games, is also missing for Infinite’s launch. And while 343 Industries was launched Halo Infinite’s free-to-play multiplayer beta early, it had to address criticisms of the game’s progression system and lack of dedicated playlists.

Despite those issues, the extra development time paid off Halo Infinite’s campaign and multiplayer, both of which are pretty good. That bodes well for the features that won’t make it at launch – even if we don’t know how long we’ll have to wait for it.