According to the statements of the art director of God of War, Sony sets the requirement to produce titles that score 90 or higher from first-party studios.
developer Ravel Grassetti who previously worked on developing the God of War series with Sony Santa Monica Studios, he recently appeared in an interview via the platform. The YouTube to talk about his move from the studio to work with Netflix and its new AAA blockbuster game.
been asked Ravel About Sony’s mechanism for developing games and what is really required from a developer to work for the company on one of its exclusives. He replied by saying that the company requires the developers of its exclusives to achieve a rating of at least 90 on the Metacritic platform.
On the other hand, developers can take whatever resources and money they want, as well as the time needed to ensure that exclusive games are taken for the said evaluation. Ravel He did not talk about this mechanism from the perspective of “criticism”, but rather from the point of praise, which shows us how keen the company is on its titles and how its relationship with developers is based on meeting the needs of all parties. As a developer you get what you want without restrictions or limits and as a company I want a near perfect and flawless product.
Recall that last month it was Ravel He announced his departure from Santa Monica Studios to join Netflix and its development team to work as a director on an unannounced AAA game. What do you think of Sony’s mechanism in dealing with its developers regarding game development?