FAR: Changing Tides Sets Course for PS4 and PS5 March 1
Hey, I’m Don Schmocker, co-founder and lead artist at Okomotive and today I’m very excited to announce that FAR: Changing Tides is coming to PlayStation 4 and PlayStation 5 on March 1. FAR: Changing Tides is an atmospheric vehicular adventure that follows the story of a boy who must travel at the helm of a unique ship through a flooded, post-apocalyptic landscape.
After the release of our debut game, FAR: Lone Sails, we received a lot of feedback from fans who said that the meditative, reflective nature of the game appealed to them. For FAR: Changing Tides, we wanted to make sure we could capture that same familiar, meditative atmosphere while providing players with a fresh, thought-provoking experience. We’ve expanded the setting of Lone Sails, but instead of sun-scorched, dusty plains, players will be faced with stormy waters and sunken cities. We hope this new environment, combined with new puzzles and ship mechanics, will bring an exciting experience to fans of the series and new players alike.
Like FAR: Lone Sails, the story of FAR: Changing Tides is not told, but must be found. Players will discover sunken objects, images and buildings – victims of the floods – all remnants of the past, all of which tell a story. These environment stories show a very different kind of game design, but we think it helps build a close bond between the world and the players as they choose how much of the story they want to look for and what they want to engage with. occupy. With Lone Sails, we found ourselves defining and building elements of the story during development, which became more and more difficult. For Changing Tides, we wrote most of the story and build the world during pre-production, which gave us better direction and allowed us to plan and design the environments along with the story.
One of the main differences in FAR: Changing Tides is the verticality added by the flooded landscape and how that adds a whole level of exploration for players. The Earth is covered in water and so it makes sense that there is a whole different world to traverse below the surface. This new landscape required a change in one of the most important game mechanics: the vehicle. The vehicle is one of the most important elements in a FAR game, we almost think of it as a second protagonist! In Lone Sails, although the vehicle had a sail, it was completely on land, which suited the dusty, desolate plains. In FAR: Changing Tides, the player’s journey takes place almost entirely on the water, both above and below the waves, and we wanted to create a vehicle that could stay with them for that. Perfect for navigating the world above the surface, the sails and oars can be retracted and the engine engaged for exploration under the waves. As the player progresses through the game, they will see a relationship develop between the protagonist, Toe, and the ship. The relationship is symbiotic, the ship will not sail without Toe to check the sails or oars, and Toe cannot overcome certain obstacles without the ship.
We hope everyone is as excited about this next installment in the FAR series as we are and we look forward to everyone’s feedback when the game launches on PS4 and PS5 on March 1st!