Deathloop’s massive new update brings DLSS, DualSense audio for PC, crash fixes and more

death loop is an incredible game, but also one with a host of annoying issues, especially on PC – where some have experienced severe stuttering performance and a nasty crash, just like you are supposed to crash the penultimate game of the game. Now it looks like Arkane Studios is coming fast and furious with the fixes and some extras too.

A new 11GB update can add extra immersion to PC by letting you hear Julianna’s radio broadcasts through a connected PS5 controller. Plus, there’s brand new support for Nvidia DLSS, potentially giving you a significant amount of extra performance if you’re willing to trade your native resolution for a slick AI-scaled version. (The game supported AMD’s rival FSR from the start.)

The patch (which is 5GB on PS5) also includes “improved NPC paths and player responses,” which seems to address an issue the community had with how dumb the AI ​​can seem at times, and an HDR calibration screen that you got PC, but was missing in the console release.

For PC, I’m hoping “improved performance and stability, especially with ray tracing” means no more crashes at Aleksis’s evening party. “Fixed issues that caused frame dropping and camera shake stutter” is clearly an intended fix for the stutter Which Digital Foundry uncovered last month, but keep in mind that there were several issues and Bethesda already released a patch on September 21 that fixed some of them. I haven’t had the problem since then.

Here’s the full changelog:

Playstation 5

  • Added HDR calibration screen to UI options
  • Improved performance and stability when ray tracing is enabled
  • Improved NPC paths and player reactions
  • Added a poor connection quality indicator in the top right corner of the screen (looks like a speedometer with an exclamation mark)
  • Improved content of PS5 Activities & Game Help Systems
  • Improved vibration on DualSense controller
  • Improved audio mix quality
  • Fixed laser mines, turrets and fireworks behavior for both Colt and Julianna players
  • Fixed unlocking issue with “Oops” and “Deathday Suit” trophies
  • Fixed an issue that could cause Colt’s progress to be reset even if the player chose “no” on confirmation
  • Fixed crash issue when a player unlocks an achievement with Havoc while playing as Julianna
  • Fixed comments from Aleksis Dorsey making him easier to identify among his partygoers
  • Fixed an issue that sometimes caused kills to falter when playing as Julianna
  • Julianna’s actions no longer directly unlock trophies for Colt
  • Julianna players no longer hear Colt-only radio calls. are meant to be
  • Fixed an issue with inconsistency when leaning (input is no longer sporadically ignored)

pc

  • Fixed issues that caused frame dropping and stuttering in camera movement
  • Added support for Nvidia DLSS
  • Added support for Sony DualSense controller audio
  • Added a poor connection quality indicator in the top right corner of the screen (looks like a speedometer with an exclamation mark)
  • Improved performance and stability, especially with ray tracing
  • Improved NPC paths and player reactions
  • Improved audio mix quality
  • Fixed laser mines, turrets and fireworks for both Colt and Julianna players
  • Fixed issue with mouse wheel. Using the mouse wheel to switch between weapons now works correctly and will not cause weapons to drop.
  • Fixed unlocking issue with “Oops” and “Deathday Suit” achievements
  • Fixed an issue that could cause Colt’s progress to be reset even if the player chose “no” on confirmation
  • Fixed crash issue when a player unlocks an achievement with Havoc while playing as Julianna
  • Fixed comments from Aleksis Dorsey making him easier to identify among his partygoers
  • Fixed an issue that sometimes caused kills to falter when playing as Julianna
  • Julianna’s actions will no longer be direct achievements for Colt. unlock
  • Julianna players no longer hear Colt-only radio calls. are meant to be
  • Fixed an issue with inconsistency when leaning (input is no longer sporadically ignored)

It’s nice to see Nvidia’s DLSS coming to games retroactively: Rise of the Tomb Raider, Shadow of the Tomb Raider, and chivalry 2 are also adding it this month, among other games.