In a video released today by CD Projekt Red, Polish game developer co-founder Marcin Iwiński made a public apology for Cyberpunk 2077’s lackluster PS4 and Xbox One performance, highlighting some of the difficulties explained that led to the game’s launch.
Iwiński opens by referring to Projekt Red’s policy to be fair with his customers, stating that he and the entire leadership team are “deeply sorry” that the PlayStation 4 and Xbox One versions of the game “fell short of the game. quality standard. [CDPR] wanted to meet it “.
Furthermore, he implores viewers not to blame the development teams for what happened, but instead indicates that the blame should be borne by Iwiński himself and the board, whose final decision was to release the game in its current state. .
Dear gamers, Below is the personal explanation of CD PROJEKT co-founder of what the days leading up to the launch of Cyberpunk 2077 looked like, and shared the studio’s perspective on what’s going on with the game on old-generation consoles happened. pic.twitter.com/XjdCKizewqJanuary 13, 2021
Iwiński still mentions some of the hardware and technical hurdles the team faced in later stages of development, most notably their misguided approach to “making the game look epic on PCs and then adapting it to consoles – especially old ones.” gens’ and underestimated the hardware gap.
The co-founder then continues with the company’s future plans and dedication to fixing the issue – “Our ultimate goal is to fix the bugs and crashes gamers are experiencing across platforms, please expect bigger and smaller patches regularly.” .
To that end, Iwiński presents a roadmap for the coming year outlining CDPR’s plans to roll out Patches 1.1 and 1.2 in the coming weeks, before a series of updates, enhancements, free DLC content and a free next-gen console upgrade arrive. second half of 2021.
This means the free DLC that wanted to release early in the year could be delayed a bit longer to prioritize more critical patches for game fixes.
Visit https://t.co/vfY3xxCM1G pic.twitter.com/6U28q8pcVH to learn more about the progress of Cyberpunk 2077’s development, including details on updates and enhancements, free DLCs, and more.January 13, 2021
Balancing delays with expectations
Not least thanks to the widespread acclaim and success of CDPR’s previous AAA title, The Witcher 3, there was tremendous hype surrounding the release of Cyberpunk 2077, which was first announced to the world in May 2012 with a teaser. trailer that arrived January 2013.
This community expectation, coupled with the studio’s grand vision of the game’s scope and open nature, created tremendous pressure during development, and staff worked overtime at the end of the cycle as the game multiple delays.
With the game in the pipeline for so long and multiple release windows being pushed back, the developer company had to make up for the loss of community support it would receive to further delay the release of the title (especially given the timing of the launch of the next-gen console) and polish the game to an acceptable standard.
Given the offering of full refunds on certain versions of the game and the mixed critical reception, it may have finally paid off that CDPR delayed the release of Cyberpunk 2077 even further, until sometime in 2021.