The creator of the legendary cheat ‘Konami Code’, Kazuhisa Hashimoto, has passed away.
The Japanese video game developer, who died at the age of 61, created the legendary cheat code that is still used by game developers.
The Konami code – up, up, down, down, left, right, left, right, B, A, Start – offers gamers benefits such as extra lives or power-ups when they are entered on the keyboard.
The death of Hashimoto was confirmed on Wednesday evening by his former employer and gaming giant Konami.
The cause of his death was not disclosed.
Konami tweeted this image of the Konami code Wednesday evening in honor of its maker, Kazuhisa Hashimoto
“We are sad to hear about the death of Kazuhisa Hashimoto, a very talented producer who first introduced the world in the” Konami Code, “the official Konomi Twitter account said.
WHAT IS THE KONAMI CODE?
The Konami code is a cheat code developed by Kazuhisa Hashimoto in 1986.
The code – up, up, down, down, left right, left right, B, A, Start – is designed to give Gradius players an extra 30 lives on the SNES.
It was saved in the game at the release and was then included in other Konami games.
It is still used today to access hidden ‘Easter eggs’ on websites and is referred to in popular culture, including movies and TV.
“Our thoughts are currently with the family and friends of Hashimoto-san. Rest in peace.’
The news was first reported by sound designer Yuji Takenouchi, who also worked on Konami games.
“Programmer Kazuhisa Hashimoto, the creator of the Konami command” Up, Down, Left, Right, Left and Right B, A “, passed away last night. We pray for the souls, “he said.
The Konami code first appeared in Konami’s Gradius video game released for the Nintendo Entertainment System (SNES) in 1986.
Hashimoto, who had been working on the development of the original arcade game for the SNES, decided to make the code because he found the game so difficult.
The code was originally developed to activate most power-ups on Gradius, a horizontal scrolling shooting game.
“Because I was the one who was going to use it, I made it easy to remember,” Hashimoto said in an interview in 2003.
A recording of the original Gradius video game, for which Hashimoto has developed the Konami code. The player’s ship, the Vic Viper, left, shooting out with enemy Moai
“Gradius was something that we had to port. It is really difficult. I hadn’t played that much and of course couldn’t beat it, so I entered the Konami code. ”
The cheat code made it easier for him to test the SNES version of Gradius – but it was never intended to be part of the final game.
The presence of the code was not noticed until it was released, but Konami decided not to remove the code from future versions in case it would cause errors or errors.
The idea was that the code would be simple enough to remember for people who were aware of it, but very unlikely that they would be accidentally entered by people who were not.
Konami decided to include it in future SNES games, including Castlevania, Contra, and Metal Gear Solid, and the code began to spread as more gamers became aware of its existence.
Using the code on the 1987 shoot ’em up game gave gamers an extra 30 lives, while a variety of different cheats were developed for the following Konami games.
The code has since been used in a number of non-Konami games, from the Mario Party of the Nintendo 64 in the late 1990s to the Rocket League, where gamers play cars with cars.
Reciting the code to smart assistants such as Alexa from Amazon, Siri from Apple and the Google Assistant will also unlock a series of unique responses.
Hashimoto joined Konami, a Japanese gaming company in 1981.
“When I first joined, there were about 30 other recent graduates and the company made circuit boards for coin-operated machines,” said Hashimoto.
“Although I was put to work developing coin-operated titles when I first joined the company, it only took two or three years before we started developing for the Nintendo Entertainment System.”
Hashimoto continued to work at Konami for the rest of his life and has credits for at least nine games, including Gradius and Gradius III and ISS Pro Evolution, a precursor to the contemporary “Pro Evo” football series.