Crackdown 3, first announced on the E3 in 2014, has since walked the edge of vaporware, often months without any update. The title has suffered multiple delays, the loss of prominent team members and cancellation rumors, which has resulted in a general loss to the title.
The killer function that everything else is addicted in Crackdown 3 is destruction, although this was not present at the E3 2017 show, which was more focused on the offline single-player mode of the game.
While you're online, everything in the city of Crackdown 3 can be destroyed, using a cloud-based computing system for physics. Fire enough rockets in a building and it will fall over and fall, crushing all buildings, vehicles and unfortunate players in its path.
Even though we saw some destructive gameplay during E3 2018, the response from fans was pretty dull.
Despite these problems, later this year, prior to the planned release, we collected all the news, rumors and information about the game in one place. Create a kick-off agent, this is all you need to know about the next big exclusive Microsoft.
Cut to the chase
- What is it? The elusive sequel to one of the best exclusives of Xbox 360
- When it is out? February 2019
- On what platforms is it? Xbox One, Xbox One X and PC
Crackdown 3 trailers and images
Although the game's delay until 2019 had been confirmed before E3 2018, Microsoft was still able to show off a brand new trailer during its showcase, which you can view below:
At the E3 2017 we were treated to a brand new trailer for the game with Terry Crews.
If you want a more historical image, this is what the destruction technology that Crackdown 3 was founded three years ago looked like:
Impressive, but a bit sterile.
Now, this is what it looks like with a nice Crackdown 3 coating:
IGN was able to capture more than 15 minutes of the game in action, giving us the best view of the state of play two years ago:
Finally, this is the last footage of the Crackdown 3 release, the team showed what happened when you dropped hundreds of explosive barrels and started shooting without taking into account the processor of your poor console:
Crackdown 3 release date
It was announced in August 2018, just a few months before the planned release date of November was scheduled, that Crackdown 3 would be postponed until the early spring of 2018. However, this has now become a postponement and we now know that Crackdown 3 will not be released until February 2019.
Crackdown 3 hands on impressions
We had the chance to try out the single player mode for us at E3 2017, where we roamed freely in a small part of the city.
In our demo we were left to our own devices without getting in the way of urgent mission goals. Of course, this meant that we focused our attention on collecting agility bulbs, which are collectible items that, as their name suggests, make your character more agile.
The combination of a good double jump and a quick move meant that we could easily scale a large building. The disadvantage of this is that the game can feel very agile, with the lack of weight of our character very clear.
Weapons have a forgiving amount of lock-on for them, and the close-up weapons were particularly satisfying to use.
In addition, we have not discovered much about the game that was not previously known. In all respects this is a very similar feeling game for the Crackdown games that have been there before, albeit with a card that is more than twice as large.
Crackdown 3 confirmed functions
In addition to showing the technology of the game, Microsoft and the developers of the game have sealed their lips about the bigger story and the gameplay of Crackdown 3. There are some things that we are sure of.
100% destructible (multiplayer) environments
The tent pile function of Crackdown 3 is its destruction. There is a scale and detail for demolition as nothing that we have seen in a game before. You can start small, shoot a hole in a wall to create a sniper spot, or you can cut out the bottom floor of a tower block and watch the real thing fall over in real time and debris rains in the city below.
Although some rendering work is being carried out on your machine, the destruction is made possible by cloud computing, where most calculation work is transferred to other machines. This solution apparently increases the processing power of the Xbox One by more than 20 times.
Unfortunately, this level of destruction is only available in the multiplayer modes of the game. In the campaign, even if played in cooperative, you only have access to a limited level of destruction to avoid having to keep the console constantly connected to the internet.
Although the Crackdown 3 multiplayer sounds absolutely ambitious, so far no production has been made before.
A city that responds to your actions
Although the city can not be destroyed for one player, Sumo Digital wanted to emphasize that you will still have a big impact on the city.
Destroy enemy outposts and you will notice that others are being strengthened, making them harder to deal with.
This essentially means that, although you can approach your goals in any order, the difficulty level will scale with the number that you have brought down.
A completely non-linear campaign
From the start of the game you are free to explore the whole city and go wherever you want. You are not only unlimited in a physical sense, but in terms of the story of the game you are free to continue, however you wish.
While the developers said there would eventually come a lever to destroy, they stopped describing who exactly it was.
What they did say was that you are free to find your way to them how you want, although the route you take will bring a whole load of explosions.
Attacking enemies across the city will increase the anger of the different heads of the criminal empire, who will then be forced to reveal themselves if they send their troops after you.
We love the look of this openness, but we worry that this can lead to the game becoming repetitive. Fortunately, it seems that there are many different ways of causing problems in the city, such as attacks on monorail stations or saving prisoners.
Since the first Crackdown, the series has supported co-op in the main campaign, this feature returns to Crackdown 3. As with Crackdown 2, it can be played with four players.
To get into co-op, up to three players jump into the host's city. Ultimately, this means that every progress made only applies to one player, but if you continue to play as the same group, it does not matter as long as the same person acts as host each time.
Skill balls are back
Dexterity balls, a trademark of Crackdown, return. These glowing balls, hidden around the city of the game, are, depending on who you speak, the best or the worst of Crackdown. Every orb you collect increases your character's abilities, but there are hundreds of them, many of which are hidden in hard-to-reach places. If you ask us, Crackdown has a lot to answer with the current state of collection-athons in games.
Crackdown 3 rumors and news
The rumors around Crackdown 3 were not so much about what will happen in the game, but about the state in which the development of the game was located.
There may be a delay
Just before E3 2018 starts, there are rumors that Crackdown 3 might be postponed again, this time in a release window of 2019 instead of spring 2018. These rumors have yet to be officially confirmed and we will update as soon as we hear more .
It certainly comes
The head of Xbox, Phil Spencer, has spoken. On Twitter, Spencer confirmed that there is a date embedded for the game and that there is a plan with more details available shortly.
We have a plan and the team is stuck on their date. We will tell you more about it but waiting will not take too long.March 23, 2018
While Crackdown 3 is probably on schedule, according to insider shinobi602 of the industry, someone who is leaking, has often been right about the money, claimed earlier this year that "the development was rough". He added that "there are still problems, but nothing like Scalebound." Microsoft has made Scalebound famous earlier this year.
Crackdown 3 wish list
There is still a lot about Crackdown 3 that we do not know, but our hope for the game is that it will close the gaps left in the first two games.
The cities of Crackdown have always begged to be seen from the air. While your character could eventually make great distances, they could not go to heaven forever. We would like to see a jet join your agency car, and finally give you the tools to discover the city how it should be seen.
Imagine letting you crash through a completely destructible skyscraper!
A final boss that you can kill at the beginning of the game
Stay with us, this is not as strange as it seems. So, The Legend of Zelda: Breath of the Wild shook the open world genre in many different ways, but one of the best was the structure of the game. Instead of gradually unblocking the world's chunks, you got everything right away, including the ability to march straight to the center of Hyrule and correct the final boss of the game, Calamity Gannon.
Neat idea. Except, Realtime Worlds wanted to do this 15 years ago with the original Crackdown.
Talking to Kotaku UK, Billy Thomson of Ruffian Games, who worked on Crackdown and Crackdown 2, said that "Dave [Jones] really likes games that have absolutely no structure, absolutely free. […] To the point that the man who was meant to be the last kingpin could be killed at the very beginning. "
At that time, the design ethos created many problems, so that the team did not fully embrace Jones's unstructured approach. Crackdown 3 promises to allow you to approach his campaign in any order, but does it go far enough?