Under the new law, Chinese children are not allowed to play online for more than 1.5 hours a day or after 10 p.m.
- Young people have to spend less than 1.5 hours a day on gaming during the week
- A daily time limit of three hours has been set for weekends and public holidays
- Gaming between 10 p.m. and 8 p.m. is also strictly prohibited, says a new rule
- 14 percent of the country's minors are said to be obsessed with the internet
Children in China are not allowed to play online games for longer than 1.5 hours a day or after 10 p.m.
Users under the age of eight are also not allowed to play games that require payment.
The rule was launched by Beijing this week in an effort to curb the current game addiction among the youth.
Children in China have to spend less than 1.5 hours a day playing games, says a new rule (file photo)
The news came after a province in the country announced its plan this week to have all children go to bed by 10 p.m. – even if they had not finished their homework.
More than 14 percent of the country's minors, or 33 million under the age of 16, appear to be obsessed with the internet.
According to the regulation issued on Tuesday, users under the age of 16 cannot play on weekdays for more than an hour and a half; or three hours a day at the weekend or during public holidays.
Playing between 10 pm and 8 am is strictly forbidden for young people.
All online gamers must register their ID data with service providers before they can play
Internet addiction is considered a clinical condition in China and research shows that it affects approximately 33 million young people under the age of 16 in the country (photo of the file)
In addition, online entertainment companies should not allow users under the age of eight to play games that require cash payment.
For those between the ages of eight and sixteen, a monthly reload limit of 200 yuan (£ 22) and a single transaction limit of 50 yuan (£ 5.6) has been set.
Adult players cannot spend 400 yuan (£ 44.75) per month on the same game or 100 yuan (£ 11) each time.
The aim of the directive is to address children's and teenagers' obsession with gaming, according to a spokesperson for the country's General Press and Publication Administration.
It is also set to prevent people from spending too much on entertainment, the spokesperson said.
Internet addiction is considered a clinical condition in China, with more and more young people choosing to ignore their studies, social life and family to browse the internet or play online games.
Young internet addicts can spend up to 17 hours online and even wear diapers so they don't have to take toilet breaks.
For those serious cases, the gaming enthusiasts go to & # 39; digital detox & # 39; military-style bootcamps sent to rid them of their dependence.
The country has more than 800 million internet users, and 29 million of them are younger than 10 years old, according to statistics.
The authority has also banned gaming between 10 p.m. and 8 p.m. with the new rule (file photo)
A recent survey shows that almost 70 percent of children in the country have their own smartphone and that almost half of children between seven and nine years old have access to the internet.
The worrying trend has caused health problems for young people, especially short-sightedness.
According to a national vision report in 2015, around 500 million Chinese people – nearly half the population over the age of five – have a visual impairment. Among them, 450 million are nearsighted and rates increased. Many of the cases were caused by excessive screen time.
Due to the serious fascination with games, the savings of some families have also increased after parents have given their children their phones to keep them still – without realizing that they are playing games that need constant refilling.
In February, an 11-year-old boy emptied his grandfather's retirement by using the man's phone to tip live-streaming hostesses.
Last year, a girl, also 11, spent her parents £ 12,000 on saving her life after using her mother's old phone to tip her favorite vloggers.
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