Broaden your horizons on a quest for galaxies: PETER HOSKIN reviews Slipways and Ynglet

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Broaden your horizons on a quest for galaxies: PETER HOSKIN assesses Slipways and Ynglet

Ramps (PC, £13.99)

Rating:

Verdict: star quality

Ynglet (PC, £5.79)

Rating:

Verdict: Small but mighty

In just a few weeks, Amazon’s squillionaire founder Jeff Bezos will launch into space with his brother. If you have a bigger budget, can I recommend Slipways?

For little more than a tenner, this game will take you to the stars and give you something even Bezos’ money can’t afford: a galactic empire.

Starting with a single planet, spread your influence until you’ve colonized an entire sector.

In reality, many good games have offered this so far, including Stellaris and the Galactic Civilizations series. But those games are so packed with things to do, from micromanaging workforces to dating space royals, that you’ll need a few extra Earth years to complete them.

The evocative graphics and music, as well as the addition of small missions along the way, make Slipways feel as rich and strategic as all the bigger games

The evocative graphics and music, as well as the addition of small missions along the way, make Slipways feel as rich and strategic as all the bigger games

The evocative graphics and music, as well as the addition of small missions along the way, make Slipways feel as rich and strategic as all the bigger games

The joy of Slipways is that it makes the universe simple. Your map has a scattering of planets and you merge them – click by click – based on what resources are needed where. A single game lasts less than an hour.

In many ways it feels like a traditional puzzle, drawing lines between different colored dots.

But thanks to the evocative graphics and music, as well as the addition of small missions along the way, Slipways feels just as rich and strategic as all the bigger games.

And it may end up making similar demands on your time. With an empire founded at hyperspeed, how about another one?

From outdoor space to indoor space. Ynglet casts you as a strange protozoic organism, bouncing around a molecular cosmos.

It is marketed as a ‘platformer without platforms’ – that is, like a Mario game, but also completely different from a Mario game. The feeling is more of a free-flow.

When you do it right, the sense of momentum is immensely satisfying.

And it looks great too: a microscape of pen-drawn shapes and satisfying colors. I could have stayed there longer than Ynglet’s two hours.

From outdoor space to indoor space.  Ynglet casts you as a strange protozoic organism, bouncing around a molecular cosmos

From outdoor space to indoor space.  Ynglet casts you as a strange protozoic organism, bouncing around a molecular cosmos

From outdoor space to indoor space. Ynglet casts you as a strange protozoic organism, bouncing around a molecular cosmos

When you do it right, the sense of momentum is immensely satisfying.  And it looks great too: a microscape of pen-drawn shapes and satisfying colors

When you do it right, the sense of momentum is immensely satisfying.  And it looks great too: a microscape of pen-drawn shapes and satisfying colors

When you do it right, the sense of momentum is immensely satisfying. And it looks great too: a microscape of pen-drawn shapes and satisfying colors

It is marketed as a 'platformer without platforms' - that is, like a Mario game, but also completely different from a Mario game.  The feeling is more one of free-flow

It is marketed as a 'platformer without platforms' - that is, like a Mario game, but also completely different from a Mario game.  The feeling is more one of free-flow

It is marketed as a ‘platformer without platforms’ – that is, like a Mario game, but also completely different from a Mario game. The feeling is more one of free-flow

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