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HomeGamingBeautiful water simulation: Unreal Engine 5 shows graphic perfection - WhatsNew2Day

Beautiful water simulation: Unreal Engine 5 shows graphic perfection – WhatsNew2Day


Artist Dylan Browne has shared a stunning video on Unreal Engine 5’s water simulation via Twitter. The short video of the visual effects artist specializing in virtual lighting shows once again the amazing graphic marvels the Unreal Engine 5 enables artists to create.

Dylan’s latest water simulation shows realistically behaving water below a solid surface. Dylan recently made the result of his experiment public via a Twitter post:

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Below are some of the most important key data for the above water simulation:

  • Houdini and Unreal Engine 5: The project was created with the industry-standard 3D animation software Houdini and the currently enormously popular 3D real-time engine Unreal Engine 5.
  • Alembic Streaming: The project was implemented as so-called Alembic Streaming. Static or animated data is cached as streaming-capable cache files.
  • The rain simulation in bare numbers: According to Dylan, the clip consists of a total of 200 frames and around 4 million polygons per frame.

You can read in the related articles by colleague Jan Stahnke why the Unreal Engine 5 not only stages water realistically, but also impresses with photorealism and procedurally generated vegetation.

Who is Dylan Browne? The man is an accomplished visual effects artist, with career positions at well-known visual effects houses Mr. X (now MPC Film) and the mill.

For Mr. X, Dylan served as the visual effects artist on the video game adaptation Mortal Kombat worked on or was in the same position on the family film for The Mill Dora and the Lost City of Goldon the post-apocalyptic monster film Love and Monsters and the science fictioner finch starring Tom Hanks.

If you want to find out more about Dylan Browne’s work as a visual effects artist, you can Twitter appearance visit.

Are you also impressed by the graphical and creative possibilities of the latest Unreal Engine, or do graphical marvels leave you cold? Do you let off steam in the Unreal Engine yourself, or do you prefer to immerse yourself in virtual worlds as gamers and moviegoers? Write it to us in the comments!

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