Assassin & # 39; s Creed on the Nintendo Switch? One of the more surprising announcements of this week's Nintendo Direct livestream was the arrival of the next installment of Ubisoft's AAA stealth action series, Assassin & # 39; s Creed: Odyssey.
You may think, how did you succeed? The biggest criticism that still lingers on Nintendo's hybrid console is the lack of graphical power and the difficulty of porting the AAA games you find on the console's more powerful PS4 and Xbox rivals.
Publishers such as Bethesda have done a great job by reducing demanding titles so that they can work on the lower specifications of the switch, with successful ports of Wolfenstein II: The New Colossus and Doom, and Doom: Eternal set to join the selection in 2019.
But Nintendo seems to further circumvent those obstacles by looking at the cloud.
Jump of confidence
Odyssey is located in ancient Greece and is the eleventh main line of the Assassin's Creed series, which will be released worldwide on 5 October on PC, Xbox One and PS4. Players in Japan, however, have the possibility to stream the game to their Switch – the strength of their internet connection allows it – to overcome the physical limitations of the console.
The switch can only be operated in the handheld in 720p and with a maximum resolution of 1080p when pairing and playing via a TV or monitor. So even if the Nintendo servers are the most difficult, this is a reduced version, however you look at it.
There will not be any Assassin & # 39; s Creed cartridges or download files floating around, but it does open up possibilities for wider access to AAA titles via the Nintendo console.
We saw a similar release in May Resident Evil: Biohazard, which became available to stream online for Switch owners – even here only in Japan. But the addition of Assassin's Creed refers to a kind of long-term strategy – and it is logical that the cloud cloud capabilities for the console on the home front of Nintendo are being improved, given the country's higher internet speeds.
Now that the competition is increasingly looking for games in the cloud to reduce production costs and entice players with a Netflix-like game streaming service, Nintendo seems to be moving in the same direction.
Go in the cloud
Cloudgaming has been floating for a few years now, with some attempts being more successful than others. But both Nvidia GeForce Now and Playstation now provide a way to stream AAA games, with clear intentions to focus more on this way of playing in the future.
Rumor has it that Xbox plans to plan a slot machine in the cloud, Xbox Scarlett Cloud, for release in 2020, which could potentially destroy the disk drive and high-end processor to focus on cloud-based games – and provide a cheaper console alternative to the mainline Xbox Scarlett / Xbox Two.
Despite the runaway success of the Switch, Nintendo has been slow cautious about online functionality. It paid Nintendo Switch Online the service is finally being launched this month, a total of 18 months after the console came on the market for the first time – and we are still not quite sure what the final product will look like.
But there is a strategy that recognizes the growing shift to online games. Nintendo's long-running Virtual Console has been scrapped in favor of a monthly subscription service that gives you access to retro games, and you can not imagine it to expand with a Pass-style gaming download service for more modern Nintendo titles or external ports publishers.
If you look at the smaller and less demanding specs of most Nintendo titles and the reduced versions of third-party games – they were made to be played on a handheld – Nintendo would be well placed to provide their own streaming service, one that does not have to correspond to a 4K screen or needs almost as much data to play via the cloud.
So it seems like an early day for the House of Mario, but if the company can already make limited AAA cloud gaming at home, it is only a matter of time before it expands.