may look like a string Amnesia At first weak in a strong genre of games, which is horror/thriller, but really changed Amnesia The face of horror games almost 13 years ago in the first parts of the series Amnesia: The Dark Descent (2010)And it seems that the seeds of the story you planted Amnesia: Rebirth (2020) It eventually blossomed into a spooky and interesting one. But Amnesia: The Bunker It may differ slightly from its predecessor in the series being smaller, as it works to excite you more than ever, although some basics in the game such as stealth, exploration and survival have not changed since Daniel woke up 13 years ago in part One. This grim cat-and-mouse story proves that you can make a horror game out of nothing.
Our journey begins in a bleak dugout in World War I in 1916, we take on the role of a French soldier wounded in action, and wake up to find the exits destroyed and nearly all of his comrades slaughtered by something lurking in the dark. The first and biggest change to the game is the hideout itself. In this part, you can explore the entire place since the beginning of the game, which appears larger than the map in the main room in the game. You’ll have to be careful with the little equipment you take as you advance through the story. The game also offers little guidance in exploration, which is something that will make you tense throughout your stay in this gloomy place, because once you leave the central room, you have to rely only on very little ammunition and your hiding skills.
While the enemies differ in games Amnesia previous where They take the usual methods of attacking you, you take The Bunker The series is in a refreshing direction with a new creature named stalker, who lives behind the walls of the bunker. You will discover at the beginning that there are still some fellows alive. The game gives you freedom in some options, but you have to think a little, this monster is attracted to noise and here the essence of the game shines through to stay alive, you have to explore the place and progress very carefully as the monster here moves unpredictably and you have to be careful in the dark time because it is the best time for this Monster, in a style that reminded me of a game Alien IsolationAnd I almost guessed that the developer Frictional Games He was thinking of such an experience at the beginning of the game’s development.
Similar to that, games have proven Amnesia Itself in the category of horror and thriller games without using a lot of ammunition and weapons. At the beginning of the game you are given a few bullets and bombs, something that made me wonder… Will the main monster of the game be so easy that I won’t need all that ammo to get rid of it or will my fears come true?… This monster is not like the monsters in parts Previously, the artificial intelligence of this monster was clever but unimpressive in such an experiment. After the monster exposed me, I could easily escape from it under the table, and even if the monster was close, you could get rid of it easily, not like the alien in the game. Alien Isolation Who recognizes your movements and studies your steps throughout the period of your game. If you want to hide all the time, he will easily know your location and this is what you lack The Bunker Sometimes it takes me out of this exciting experience. Unlike the enemies of previous games in the series, the monster is the only enemy the player must constantly avoid. But like other enemies in the series, you cannot kill this monster so running and hiding from it are your only options to survive. It is the first enemy in a series Amnesia which moves with full dynamism. Unlike other enemies in the series, instead of summoning them with scripted moves and sequences, he will adapt to several possible situations in the game, most of which are player-created. And remember, if you are in a difficult situation with a monster and you have to face it, there is something you need to think about first, which is ammo.
The use of ammunition and bombs in the game is very limited and may sometimes give you a few minutes to escape, but you have to be careful in using them. In my experience there have been some locked doors which in order to open them you either have to look for the key or (as I did) shoot the lock to remove it giving freedom of exploration. But I regretted it later, because after a few seconds, I started hearing scratching sounds above me and behind me, so I turned around and there he was behind me.
At the heart of this dark and exciting atmosphere is a generator. Yes a generator, in the midst of your survival journey you have to turn on the generator and keep it running. Where you can play the game completely in the dark, but we do not recommend that because in the dark time the monster can roam freely, unlike the case of light. The problem here is that you have to refill this generator every few minutes, but the game only gives you a few petrol cans around the map. If you run out of all available fuel… have mercy. Such things create permanent excitement for the player. If you did not know these things at the beginning of your experience of the game, you will be shocked later that you do not have any resources or time to survive except for the small scout in your hand, which you must charge every few seconds, depending on how you charge it and even Here the monster may hear you if you are in an unsafe place.
There is not much to talk about in terms of graphics quality, albeit good but not like horror games Resident Evil And Alien Isolation or even experience PTAlthough it is known in this type of games that the better the graphics, the more terrifying and interesting the game, but the series Amnesia You did not play this chord in the past and it continues to do so now, but rather it focuses on sounds, place and the feeling of survival, and on the other hand, the developer confirms Frictional Games That a horror game doesn’t have to have the best graphics or even be a massive game (AAA) to be terrifying.
In terms of virtual reality, during my experience of the game, I couldn’t stop thinking about the gameplay and how it fits with virtual reality devices VR trendy. Let me explain more, if we look at virtual reality games in the recent period, especially with the presence of modern and powerful devices in this field such as PlayStation VR2 that let you touch or move almost everything, that’s what it does Amnesia: The BunkerAt the beginning of the game, you start in a trench, and in order to advance further, you have to remove some obstacles that you face yourself, and you can also move most of the things in the map, from the pen on the desk to some heavy objects, which is something that distinguishes virtual reality games. So what if we saw such an experience from another perspective? Your neighbors will know you’re going through a tough time, and so will you.
As for the story, it’s relatively simple, especially compared to the multidimensional cosmic nightmare we experienced in a game rebirth. The timeline of events slowly comes into focus when you find notes written by several recruits and officers who have called this square a “home away from home”. There is a bit of a twist towards the end that might disappoint fans of the series. While previous games were largely about remembering and dealing with your character’s sins, this is just an introduction to what’s in store. The Bunker actually. Although there are some small references to the world Amnesia The biggest, but I found it refreshing just how big this smaller, more self-contained tale is. if i played rebirth Previously, the game would reward you with understanding the context behind some of the strange things that appear, but if you don’t, you will be surprised and baffled by these moments in a wonderful way. Or maybe you should go play rebirth So you can understand what is really going on. Despite this, the ending found itself very predictable. If you think about what you do while playing The Bunker If only for a second I imagine most people will be aware of what “escaping” actually means all along. And the game constantly reminds me that we, as humans, can create atrocities far worse than any writer could have imagined.
Finally there are a lot of things in The Bunker Like monster behavior, locker codes and the location of some key items that are semi-random each time you play. This should make things fun if you ever decide to play it again. I didn’t feel there were particularly compelling reasons to do so, but it’s nice to know that if I were to throw myself into this experiment again it would be a slightly different experience. The first time I tried it took about 10 hours, but you can finish it in much less than that.
I can’t say that this was one of the best experiences in the horror game category overall, but the Amnesia series has another aspect that draws you in more and more the more you play it. Although the world-building story ended in Rebirth, The Bunker proves that this mini-horror story has enough of the dread to be a great experience. The sense of danger, the low ammo and the watch in my hand telling me that at any moment the generator could go out and that I had to face my fears all combine to put you in a constant state of tension. And yes, it may not be the best in terms of graphics and overall gameplay, but it sure is an unforgettable experience.